
I typically prefer Combat DPS over anything else (having played all specs) because it's active damage over passive (no dots) and it's probably the burst-i-est spec of the three.

Though I haven't check the skills out again, it seems to me, that everything has changed a lot and now I'm wondering which skills I should focus on for a PvE build and will deal the most damage as fast as possible and such like I had going previous but better with the new tweaked skills.Īnyway one got some recommendations for me? I'm currently LV18 on my Jedi Sentinel, which is definitely been a while and have 9 Skill Points to use, and I remember the Watchman Skill Tree was the best DPS skill tree to focus on to make a powerful and fast DPS Sentinel, but what about now?
Swtor jedi sentinel build 4.0 update#
Concentration - Specializes in advanced Force techniques and the Shii-Cho lightsaber form.I haven't been on for a few months now, and it's Game Update 1.3 I believe and I've noticed the first thing when I logged back on that my skills have be reset, so now I have to re-make my Jedi Sentinel build again as they changed it around now.Combat - Allows the Sentinel to master the Ataru Lightsaber form to rapidly dispatch enemies.Watchman - The Sentinel masters the Juyo Lightsaber form, making him more dangerous as a fight goes on.Saber Ward provides a flat damage reduction and Rebuke reduces incoming damage while also damaging enemies attacking you. In addition to offensive abilities, the Sentinel boasts several active and passive defense abilities.The Sentinel advanced class is one of four melee classes available in the game the majority of the Sentinel's offensive abilities are only usable in melee range.Juyo form is trained at level 14 and is intended for use with a Watchman talent build.This effect cannot occur more than once every 1.5 seconds. Enters an offensive lightsaber form, causing your melee attacks to increase all damage dealt by 2% for 15 seconds.Ataru is talented from the Combat tree at level 20 and is intended for use with a Combat talent build.In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals energy damage. Enters an acrobatic lightsaber form, increasing accuracy by 3%.Enters a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.At 30 stacks of Centering, additional abilities are opened that consume the 30 stacks and provide powerful passive effects.

Centering is is resource that is built in a number of ways and augmented by abilities in each of the tress. In addition to the basic focus mechanic used by both the Sentinel and the Jedi Guardian, the Sentinel gains an additional mechanic called centering.


The most important ability for the Jedi sentinel is strength. The Sentinel is capable of wearing medium and light armors, and the advanced class is distinguished by the ability to wield two lightsaber at once. The Sentinel advanced class fulfills the role of melee DPS Sentinels are capable of providing temporary tanking through damage reduction abilities but are not intended to function in the tank or off-tank role. Selecting the Sentinel class will lock your character into this advance Jedi Knight class for the rest of the game. Wields dual LightsabersĪs with all classes, you will have the option to choose an advanced class after you leave your starting world and join with the Republic Fleet. Primary Attribute(s): Strength, Endurance.
